Haze Mantel Character Costume made for Ubisoft
Entertainment.
Planning and engineering the costume began once we received the Haze Mantel Trooper artwork. These beautiful designs lent
themselves to several different possibilities in seeing the costumes come to life. The most obvious would be that of individual hard
armor parts mounted onto a fabric type undersuit. Judging from the Trooper artwork, that’s the look needed...but what if we
obtained that in a different way?
A fabric undersuit would need the armor parts fitted to it so that they wouldn't slide out of place or fall off. Not to mention that
different body types would be wearing these, so how do we consistently maintain that impressive ‘super soldier’ look to the costume
without ending up with an obvious or predictable looking end result? ….and making them as user friendly as possible?

We discussed all these concerns at great length with the client, and came to the conclusion that sculpting it all as a singular piece
would yield the desired result each and every time we made this costume for them. Cast up as full rubber suits, but detailed to
seem like individual parts could be removed from the costume made the most sense for all of the above reasons. Once the costumes
were detailed and painted, that ‘not too distant futuristic’ look became evident.

The entire costume from the torso, legs and helmet was sculpted in Chavant NSP Soft Clay and was done in approximately 200
hours. Below you can see the organic and natural flow to the sculpted fabric parts, as well as the hexagon textured ‘hard’ armor
parts of the costume.
We sculpted and
fabricated 2 different
helmets. To the right
you can see finished
sculptures of the first
helmet. Beautifully
detailed, but proved too
large in proportion to
the costumes
themselves, so a
second smaller and
more streamlined
helmet was made.
To the right we have the second helmet sculpture.
We maintained the exact same visor area from the
first helmet but sculpted an entirely new helmet
around it. The yellow visor part shown was vac
formed for a good solid air tight fit to the final
resin cast helmet.
Below we have David with the first complete suit
fresh from the molds. At this point all elements
are trimmed and ready for paint. If you click on
the second image you can see how well all the
sculpture details, buckles and straps were
translated to the cast rubber piece.
Here we see David
airbrushing the
torso. At this stage
the goal is to make
all the details ‘pop’
and seem separate
from the surrounding
elements. Fabric
needs to look like
fabric, wrinkles must
look believable and
the armor needs to
look hard and rigid.

When painting
silicone Universal
Designs uses Fuse
FX and Psycho Paint.
To the right we see the
finished costume.

All elements seem real and
believable from the grey fabric
areas so the simulated
leather. The armor plates also
seem real.

The costumes were ultimately
detailed with 4 belt pouches,
one gun holster, military
gloves and very high end
customized motorcycle boots.
These were all off the shelf items.
Below are a series of test photos we took before shipping out the finished suits. As you can see, movement and visibility are not at
all a concern. The extremely tight deadline did prove challenging but the overall end result seen here was worth every sleepless
night spent working on the costumes.
The gun and rifle seen in the images were customized Nerf toys and only used for these test photos.

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